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#1 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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The top thing I get, whether I'm a player or the GM, is an excuse to take a block of x hours away from work, household tasks, working out, formal social obligations, paying bills, visiting the doctor, shopping, etc. to sit in a room and be casually social with friends. Much like an afternoon at the pub or café, but with more emphasis on the chatter and less on the refreshments. That's by far #1 for me. If the other gamers are obsessed with rules or competition or make-believe worlds or whatever at the expense of being friendly, then I couldn't care less about the game.
To a lesser extent, what I enjoy as a player is exploring the absurd – things that you cannot or should not do in real life for whatever reason, but that nobody blinks at in the game world. That might mean weird powers, or just strange dialogue and crazy behavior; I'm not fussy. The point is to be not merely someone whom I'm not, but also someone whom I couldn't be because social norms, physical laws, or psychological principles would never allow it. Quite often, this amounts to playing the loonie . . . I freely admit it. As a GM, my honorable mention goes to inspiring the players to tell a good story. I don't want to tell stories – that aspect of GMing has never interested me. Rather, I like to set scenes, invent conflicts, and establish themes, and then see what the independent actors known as "player characters" do that turns the situation into a tale worth remembering. I consider it a good game session when I show up with a vague idea that popped into my mind in the shower and leave with notes on four or five hours of collaborative storytelling to write up as a recap. I especially like it when the players come up with twists and curves I didn't anticipate, and the emergent plot abruptly jumps genres (or at least subgenres within the consensus genre) or changes scope. So: socializing, escapism, and emergence, if you want a few pithy words.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#2 | |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Also, since I write this stuff for money, though not as a day job, I get to indulge some artistic ambitions on a professional level (writing for yourself is a different thing from writing for an editor and paying audience) without endangering my ability to provide for myself and my family. And I get to turn my education in the humanities into a multi-hundred dollar second career.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#3 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Now, with a number of my gaming groups, we've gone out for dinner after a game, and socialized then. Or subgroups of us have, in many cases. But the socializing takes place after the game and is kept somewhat separate from it. Bill Stoddard |
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#4 | |||
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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I'm certainly unable to do that. At best, I can put socializing on an equal footing with, say, make-believe worlds. But without the socializing, I probably wouldn't bother the stick around to hear about the worlds. Then again, as I've said many a time around here, I'm an allistic extrovert, which appears to be a minority temperament in the gaming hobby.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#5 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Bill Stoddard |
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#6 |
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Join Date: Dec 2010
Location: Seattle
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For me, when playing, it is the opportunity to lose myself in another character. Quite fun, especially when playing against "type" -- i.e., exploring a character archetype I've never played before. It can be quite fun. And it is rarely about the specific abilities so much as the fantastic situations that said character(s) can involve themselves in, especially the risks they can take often for little gain.
As a GM, I enjoy world building considerably, as well as coming up with interesting NPCs, scenarios, scenes, etc., for the PCs to interact with. And I love being surprised by clever PCs, or having my players "take charge" of an adventure and move off in a direction I hadn't anticipated. Those are some of the most rewarding experiences.
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Seven Kingdoms, MH (as yet unnamed), and my "pick-up" DF game war stories, characters, and other ruminations can be found here. |
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#7 | ||
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Join Date: May 2005
Location: Oz
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A few months ago it came up in conversation when a friend of mine was complaining about his wife to ask what a person really gets out of life, what the payoff is. Is is solving a thorny analytical problem, or having one's advice accepted and made real in a program, or seeing the smiles of the children who have not be maimed in car crashes because of ones contribution? Is it painting, or seeing one's picture finished, or the recognition one gets in a successful exhibition, or the experience of discussing your artistic goals and the extent to which you achieved them with fellow-artists after the show? Or is it the very fine single-malt Scotch one buys with the income earned from being an economist or an artist? I thought about this after the conversation. For me, the pay-off is playing with ideas among people who think as well as I do but differently. I do a large proportion of such playing on these forums.
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Decay is inherent in all composite things. Nod head. Get treat. |
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#8 | |
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Join Date: Sep 2008
Location: near London, UK
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To put it another way: if socialisation came first, I wouldn't be role-playing as much, because I can get more socialisation per unit time with other types of activity.
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Podcast: Improvised Radio Theatre - With Dice Gaming stuff here: Tekeli-li! Blog; Webcomic Laager and Limehouse Buy things by me on Warehouse 23 |
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#9 | |||
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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— All of which is heartening to me, as it demonstrates that "gamers" aren't this easily labeled homogeneous group, but an interesting cross-section of people.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#10 | |
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Join Date: Sep 2006
Location: Chatham, Kent, England
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I feel RP'ing covers a lot of that ground. Then with good munchies handed around... :) Some think it's later, with 'the winning.' I must disagree, I'm afraid. |
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| Tags |
| rewards, rpg |
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