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#23 | |
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Join Date: Nov 2011
Location: Seattle, WA
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Quote:
One other solution -- Spaceships assumes that weapons scale with size to no real limit. What if there ARE limits on the size of weapons? I'm pondering how to convert the Star*Drive setting to GURPS and I was a big fan of ship design under that game's Warships supplement. The largest ships are upwards of SM +20, but there were no "spinal mounts" that large in the setting. Indeed, I'm tempted to say that the maximum size of weapons is more in the SM +16 scale. Finally, the other way to increase survivability of ships is to simply make the design decision to use smaller weapons on your ships (like in Star Wars). But that doesn't work very well when doing conversions... Anyway, your examples are very helpful and while I was distressed to see you were distressed by the latest round, I'm hopeful that there are some good solutions out there.
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-apoc527 My Campaigns Currently Playing: GURPS Banestorm: The Symmetry of Darkness Inactive: Star*Drive: 2525-Hunting for Fun and Profit My THS Campaign-In the Shadows of Venus Yrth--The Legend Begins The XCOM Apocalypse |
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| Tags |
| spaceships, spaceships combat example |
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