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#11 |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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To prevent this from being entirely too cryptic, the change I am talking about is the generalization of takedown into a broader selection called force posture change. It allows for self-defense type moves such as dropping someone to their knees as well as the more standard throw them down prone. It also incorporates penalties and bonuses for the attacker changing posture, pulling in sacrificial takedowns and throws into one overall technique.
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#12 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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In GURPS Third Edition:
In GURPS Fourth Edition:
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#13 |
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Join Date: Mar 2013
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So there is still one confusion left for me.
Why is a feint both a maneuver and a combat option?
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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#14 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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A feint is really just a combat option. It quite literally replaces an attack – it explicitly does so for All-Out Attack (Feint) and throughout Martial Arts. It's probably best not to think of it as a maneuver, but as "an attack to lower defenses rather than cause harm," much as a disarm is "an attack to knock away a weapon rather than cause harm" or a shove is "an attack to cause knockback rather than harm." These things are all basically combat options . . . and improving the use of a skill for a sufficiently narrow combat option is valid grounds for a technique, as the technique-design rules in Martial Arts make clear.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#15 |
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Join Date: Apr 2013
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#16 |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Note the Pyramid article Delayed Gratification takes this Combat Option concept to a logical extreme with the Setup Attack option.
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#17 |
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Banned
Join Date: Oct 2007
Location: Europe
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#18 |
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Banned
Join Date: Oct 2007
Location: Europe
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Isn't it more correct to say that the problem is serious jargon changes, rather than fundamental incompatibility?
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#19 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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The core mechanic of Style Familiarity is radically different and so the entire concept of Styles is very different. 3e didn't have perks at all, perks are central to 4e Styles. Most of the rules for techniques and combat options are significantly different from 3e equivalents. 3e didn't have Heroic Archer.
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#20 |
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Join Date: Mar 2013
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Ahh. Backwards compatibility.
__________________
A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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| Tags |
| combat, gurps |
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