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#19 |
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Join Date: Aug 2004
Location: Austin, TX
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Quoting myself:
"Then the KKC gunners open up, each battery firing a combined salvo of 9 shots against the first two Pathfinders. The port battery starts, rolling a 10 against Artillery-14, +5 for target SM, -6 for the KKC's sAcc, -3 for the 2 mps gun velocity, -2 for ECM, +2 for the RoF bonus for 9 shots, and +4 for proximity fusing. He succeeds by 4, and hits with two shots (the guns have Rcl 4). " The KKCs did use proximity fuses, but between their crappy sAcc and the terrible Rcl, it didn't help much. And the 4 Pathfinders in formation had 2400 effective RoF from their point defense lasers, coming from 4 sources, so there was a 1/6250000 of getting 4 critical failures and actually getting an E-mag round through the point defenses. But I see you are right about having to roll separately for every weapon in a turret. I can't imagine why - can anyone from the playtest comment?
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Read my GURPS blog: http://noschoolgrognard.blogspot.com |
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| Tags |
| spaceships, spaceships combat example |
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