Quote:
Originally Posted by apoc527
Much closer and quite a bit more interesting. Personally, I like the feel of a setting where missiles are better at "final strikes" than they are at being the primary weapon. Huge giant missile swarms a la Honorverse are fun, but they are a pain to game out in any system. Also, missiles are expensive--I would prefer settings where they are used more like in today's fights--common, but not expended in spare-no-expense flights of death.
I also love the two other ships you converted. I'd love to see actual play examples of those in use. And really, I can't thank you enough for doing this--it's inspiring to see what happens with these rules in actual play, as opposed to the often negative theorizing that goes on around here (as on most forums). I think Pulver came up with a very workable system, but there are weak spots and things it's not intended to do--simulate a future battle paradigm is definitely outside the scope. But within the scope of a setting, like JC, it seems to work well enough.
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I'm writing up the Pathfinders vs the Bricriu right now, and it's a bit of a mess. The e-mag guns are useless in the face of point defense; the Bricriu is invulnerable to the Pathfinder's p-beams at short range and can shred them with its own p-beams at close range; and the winning condition for the Pathfinders is to get behind the corvette and slam it with missiles where its' point defense systems don't cover. Moving the PDS battery to the central hull would fix that problem, but then there's no way for the Pathfinders to damage the Bricriu at all. I'll probably post it tomorrow, but I'm going to want to revisit it in a day or three.