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Join Date: Aug 2004
Location: Austin, TX
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This came up in the example combat I ran yesterday, and I was wondering if I just drastically misread the rules or what.
Imagine a scene with two vessels: a rescue craft with adequate but not excessive acceleration, delta-V, and handling; and a drifting derelict. The rescue craft would like to land on the derelict and recover its crew but needs to do this in a hurry since there are enemy forces around. Every turn of the combat, the pilot performs a Piloting Task, spends enough delta-V and acceleration to get an acceleration bonus, and attempts a Closing maneuver (which is fortunately uncontested by the drifting derelict). If the pilot succeeds, he is on an attack vector. There is no way to move to a closer approach than attack vector aside from succeeding on the Piloting skill roll by 10+, which would let him become engaged with the derelict. If the pilot manages to get engaged before running out of delta-V reserve, he can continue to make Piloting Tasks, spending delta-V, and attempting Closing maneuvers. Success will put him on a collision course with the target. He'll never collide with the target, as far as I can tell, but he'll be on a collision course nonetheless. If he wins the Piloting task by 10+, he manages the rendezvous. Is this how things are supposed to work? Is it basically supposed to be impossible to achieve a rendezvous unless you're operating at a Close-scale encounter using 10 minute turns while using vessels that have 0.1+ G of acceleration?
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