Quote:
Originally Posted by vierasmarius
That's right. Still, I feel that 1/4 damage and 1/8 penetration is more balanced than full damage and 1/2 penetration. I could just make something up, but the numbers from HT feel appropriate, even if they aren't intended for this exact situation.
|
While the idea of the missile being able to hit mostly-intact for a bigger, better 'boom' seems reasonable to me (and the (2) is probably not worth much anyway), based on the explanation I'd suggest that the full-impact missile should probably be increased damage, and the fragment damage unchanged.
Quote:
Originally Posted by vierasmarius
That's... about as far from "generic" as you can get. It may be a realistic proposal, but it bears no resemblance to any missile I've seen in fiction. I'd only use it in a rigorously hard-science setting. It's fine for hard-science missiles to be the default assumption, but Spaceship's complete lack of a softer or space-opera alternative is a major sticking point for me (and others, based on the multitude of threads on this topic.)
|
Spaceships standard missiles are pretty thoroughly inappropriate for almost anything that isn't fairly hard SF. You
can use them there, but they don't really belong or fit. The missiles that do fit are missing, as far as I can tell.
This observation doesn't require delving into the finer points of proximity vs. 'impact' fuzing.