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#13 | |
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Join Date: Jul 2008
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Quote:
First of all, except the nukes, they're strictly kinetic-energy weapon. They don't have explosive warheads, and their damage is not cr ex at all. A conventional explosive warhead is utterly pointless in space combat of the sort Spaceships looks at. (Tangentially, a shaped charge warhead would not exactly need contact to be effective. The shaped charge jet isn't atmosphere-mediated, so it would have stand-off in space similarly to in air. But that's a very short and specific distance in any case.) Their damage is based on velocity, as explained on both SS61 and SS68. 'Proximity detonation', for conventional warheads, really means the missile separating into submunitions in a rather deliberate (though probably violent) manner. It basically works like Annular Blast Fragmentation warheads, described on HT174, though the scale involved is rather larger and the speed much higher. I'm not really clear on how the contact version manages to earn its (questionably useful) armor divisor. I've seen it described, but don't know why it adds up to a (2) rather than something else. EDIT: Again to tangent, but you might note that UT missiles actually default to a solid impact warhead, not an explosive warhead. And that it's actually somewhat reasonable to use them that way...
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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| Tags |
| spaceships, spaceships combat example |
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