Quote:
Originally Posted by sir_pudding
I thought you were arguing to the contrary? Did you change your mind? Or did I fail to understand you in the first place?
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I didn't say *I* recommended it. :-) I said that it's been beaten into my head that it doesn't make sense to have locks (or other challenges) based on the skill of the party, rather than in-game-world realities.
As if dungeon fantasy actually had to make sense...
In any event, I'm always in favor of "normalizing" anything converted from D&D to something more realistic. (E.g., Elminster, in my mind-space, is a decent mage, a pretty good sage, and a hell of a self-promoter...)