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Old 08-17-2013, 08:42 AM   #1
Pragmatic
Ceci n'est pas une tag.
 
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
Default Re: Converting d20 DCs to GURPS

Quote:
Originally Posted by sir_pudding View Post
I thought you were arguing to the contrary? Did you change your mind? Or did I fail to understand you in the first place?
I didn't say *I* recommended it. :-) I said that it's been beaten into my head that it doesn't make sense to have locks (or other challenges) based on the skill of the party, rather than in-game-world realities.

As if dungeon fantasy actually had to make sense...

In any event, I'm always in favor of "normalizing" anything converted from D&D to something more realistic. (E.g., Elminster, in my mind-space, is a decent mage, a pretty good sage, and a hell of a self-promoter...)
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