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Old 08-16-2013, 09:36 PM   #11
Pragmatic
Ceci n'est pas une tag.
 
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
Default Re: Converting d20 DCs to GURPS

It's been recommended that DCs when converted to GURPS be kept to realistic items.

So, for instance, a lock shouldn't be arbitrarily DC 30. It's got to have a game world reason. You don't just increase the DCs for more powerful PCs, you have to have a reason.

In general, the situation should get modifiers (e.g., the guards are particularly alert), rather than a master adamantine clockwork lock.
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