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#11 |
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Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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It's been recommended that DCs when converted to GURPS be kept to realistic items.
So, for instance, a lock shouldn't be arbitrarily DC 30. It's got to have a game world reason. You don't just increase the DCs for more powerful PCs, you have to have a reason. In general, the situation should get modifiers (e.g., the guards are particularly alert), rather than a master adamantine clockwork lock.
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I'm a collector, not a gamer. =) |
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| Tags |
| conversion, failure, modifier, success |
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