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Old 08-13-2013, 07:03 PM   #11
Fred Brackin
 
Join Date: Aug 2007
Default Re: [Spaceships] Combat Examples?

Quote:
Originally Posted by Ulzgoroth View Post
I...don't know what you're saying here, but it's definitely not the case that AI targeting is assumed.
.
That "bot" was supposed to be a "not". Computer programs are allowed as Gunners under Gunnery tasks in Book 1.

There are stats for 3KJ weapons on the big table. Remember you can downsize output power by going VRF as well as using sub-SM systems or even doing both at the same time. I think you could hit 3KJ by an extreme combination of these rules and the ones for SM+4 Fighters.

As to non-instant missiles, check p.36 of Book 3. Missiles are given Thrust ratings and Burn pts there. Missiles are put on the map and maneuver like ships in the Tactical system. Standard missiles don't exceed 6Gs either. There's no way they can always hit in 1 Turn at all ranges.

I may tend to forget the abstract combat system's more aphysical aspects. I'd never use it myself unless I was using inertialess ships from Lensman or something. Only warp missiles compete in both range and speed with UV+ lasers.
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