Re: [Spaceships] Combat Examples?
Quote:
Originally Posted by JP42
You almost have to start with a premise - that all available weapon types are out there. Then have your own little simulated arms race, where effective one-hit-kill missiles spurs on advances in ECM and point defense to the point that the missiles aren't cost effective anymore against modern ships, but are still around on some because not every ship in the enemy fleet has been totally modernized either.
Eventually you get to a point where ships have "enough" PD to make missiles pointless, and as a munition expensive to replace, and everyone focuses on beam weapons, which leads to the development of better armor and screens.
Somewhere in all that mess, you pick a point and set your game during that timeframe. And those decisions are the current reality - whether that means that "whoever shoots first wins" or "missiles are losing effeciveness" or "missiles are old technology and too easy to counteract."
|
The problem is that you're going to need to invent a lot of things that aren't in the Spaceships series anywhere to do that. The 'advances to ECM and point defense' simply aren't there.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
|