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Old 08-13-2013, 10:17 AM   #14
Ulzgoroth
 
Join Date: Jul 2008
Default Re: [Spaceships] Combat Examples?

Quote:
Originally Posted by Peter Knutsen View Post
Isn't it possible to introduce fractional skill levels? E.g. of skill 10 is .50 hits and skill 11 is 0.625 hits, then you can calculate the hit ratios for skill 10.1, 10.2 and so forth, using some method. Or at least interpolate some values that look reasonable.
You could make something up, but what possible benefit could that add? There aren't any fractional skill modifiers, and if you want to represent a 59.3 % chance of killing a missile you can just use that directly.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
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