Quote:
Originally Posted by Peter Knutsen
Isn't it possible to introduce fractional skill levels? E.g. of skill 10 is .50 hits and skill 11 is 0.625 hits, then you can calculate the hit ratios for skill 10.1, 10.2 and so forth, using some method. Or at least interpolate some values that look reasonable.
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You could make something up, but what possible benefit could that add? There aren't any fractional skill modifiers, and if you want to represent a 59.3 % chance of killing a missile you can just use that directly.