Quote:
Originally Posted by Ulzgoroth
Point defense can't be modeled reasonably as just an effective skill level. Even in theory, probably, because you need more resolution than 3d6 provides to support some levels of defense you'd want! Also, determining the 'effective skill' is decidedly non-trivial, because it depends on the numbers of weapons and missiles involved in addition to the usual factors that modify attack rolls.
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Isn't it possible to introduce fractional skill levels? E.g. of skill 10 is .50 hits and skill 11 is 0.625 hits, then you can calculate the hit ratios for skill 10.1, 10.2 and so forth, using some method. Or at least interpolate some values that look reasonable.