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Old 08-12-2013, 05:35 PM   #11
apoc527
 
Join Date: Nov 2011
Location: Seattle, WA
Default Re: [Spaceships] Combat Examples?

Quote:
Originally Posted by Ulzgoroth View Post
Of course, if you take the 'close defense guns are just that good' angle, it has implications that propagate to other parts of the setting. Mixing this with riflemen who look like they stepped out of 2015 except maybe their rifles shoot something special isn't a bit dubious for plausibility.
Maybe the targeting software requires really powerful computers that need to be powered by fusion or something. Or maybe all of it just can't fit in anything much smaller than a super-tank. Either way, there's always room for infantrymen!

Quote:
Light lag can also help standoff warheads. Decoys might. (ECM seems dubious since simple telescopic spotting is more likely than radar and probably can't be dazzled effectively.)

Laser fall-off, well, bigger lasers with more range are always possible...and may be present as part of the ships' offensive battery.
The intelligence of the missiles can make a big difference too and the spoofability of them. It's a given that a missile will not have the power or computational prowess to compete with shipborne computer and jamming systems.

As for laser fall-off, I'd assume that larger lasers are part of hte offensive battery--the point defense ones would be highly specialized to maximize focus at relatively point-blank ranges.

Ironically, much like in the Honorverse...
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