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#11 |
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Join Date: Nov 2011
Location: Seattle, WA
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This isn't even an unrealistic or superscience-required idea, either IMO. If you can make lasers and AIs, you can make super accurate point defense lasers. If you can do that, you can probably make highly effective tracking radars. If you can do both, you can probably very accurately predict which pieces of weapon will impact you and which will not. Vaporize accordingly. Stand-off weapons bypass this level of effective close-in defense because (1) they don't need to impact and thus any of them can be dangerous, and (2) the point defense lasers lose power with range, probably fairly rapidly, if they are small and designed to engage only targets that will collide.
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-apoc527 My Campaigns Currently Playing: GURPS Banestorm: The Symmetry of Darkness Inactive: Star*Drive: 2525-Hunting for Fun and Profit My THS Campaign-In the Shadows of Venus Yrth--The Legend Begins The XCOM Apocalypse |
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| Tags |
| spaceships, spaceships combat example |
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