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#1 |
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Join Date: Mar 2006
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I feel like I've looked everywhere twice but I can't figure out what ammo a flamethrower uses. In the weapons tables it doesn't have the weight / ammoweight listing. In all of the ammo tables there are no costs / data on liquid projector ammo. The descriptions in HT for each flamethrower only describe that the tank holds enough for 10 1-second bursts or 3 3-second bursts or whatever, but doesn't say anything about how much a tank weighs or costs or how to refuel them or how long it takes. So what's the deal?
Oh also, if it says 3 3-second bursts, does that mean I'm forced to fire in 3-second bursts? Can I subdivide that as you would expect and I essentially have 9 attacks worth of ammo? Last edited by Vehementi; 08-10-2013 at 01:25 PM. |
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#2 |
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Join Date: May 2013
Location: Ellicott City, MD
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The incendiary in a flamethrower is variable. It can be anything from gasoline to high-pressure propane, and if you can afford it, napalm.
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#3 |
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Join Date: Mar 2006
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Thanks. Can you point me to exactly where I can read more?
Also the flamethrower lists specific amounts of damage (e.g. 3d burn) - how does that interact with ammo types? And how much napalm do I need to refill? |
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#4 |
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Join Date: May 2013
Location: Ellicott City, MD
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Here
Different ammo types are less about the damage and more about cost, range, and safety. Napalm just has the advantage of being quite...sticky. As for how much? Whatever size tank is on your flamethrower. |
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#5 |
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Join Date: Mar 2006
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Are you being obtuse? I'm talking within the GURPS rules which seem to lack a description for flamethrower ammo. Napalm has no price listed for example.
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#6 | |
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Join Date: Mar 2013
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Quote:
For GURPS rules, High Tech p. 178-180 has a lot of information. Please remember GURPS is a game and sometimes highly detailed information just isn't there. And sometimes you have to read the specific text that describes the general class of weapons as well as each weapon. About the rate of fire, if it says three 3 second bursts I would say that a three second burst is the minimum length of a burst.
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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#7 | |
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Join Date: Mar 2006
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Quote:
Linking to a wikipedia page on flamethrowers isn't helpful at answering these questions. Also can quick draw be used to reduce or remove the 2 rounds of set up time for a flamethrower? Last edited by Vehementi; 08-10-2013 at 05:43 PM. |
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#8 | |
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Join Date: Aug 2007
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Quote:
The jelling agent is extra but not expensive. Discarded animal fat could be literally free. There's a recharge cost for the propellant gas to but that also is quite small. I can not actually imagine a case where your PCs would be restricted in their flamethrower ammo by cost before availability or bulk/weight.
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Fred Brackin |
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#9 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Well, no, it's GURPS Standard $, not RW $, which puts it at around year 2000. The lack of weight/cost information for flamethrower ammunition is certainly a flaw, but I suspect the flamethrower in Basic is based on an M2 (43 lb empty, 68 lb full), which puts a full load at 25 lb and maybe $10, though you might need to make your own.
Last edited by Anthony; 08-10-2013 at 07:26 PM. |
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#10 | ||
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Join Date: Jan 2010
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Quote:
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GURPS$ aren't magic. A GURPS$ is worth as much in 2000 as it in in 1700 but, for example, you can buy a lot more aluminum with it in 2000 because the cost of the goods is different. |
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