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#21 | |
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Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Like a few of the other perks, it's fairly easily abuseable, but that's no reason to take the tool out of the hands of worldbuilding GMs. Use it where it seems appropriate and like it won't result in badness in your campaign. Like, you know, any rule in any book. :)
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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#22 | |
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Join Date: Mar 2013
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Quote:
As with most things, I will negotiate with players. While I might not like Kicking for TM, I wouldn't mind more specialized kicks and hand strikes using TM.
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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#23 | ||
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Join Date: Mar 2010
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Quote:
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Besides, it is +4 for [5]. Meh. It may be a bit cheap at the lower skill levels (sub 20s), where it is more typical to get +3 for [6], but where my group plays it isn't especially noticeable. |
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| martial arts, techniques |
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