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#1 | |
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Join Date: May 2005
Location: Lynn, MA
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I think you picked a poor example however, as Wrestling's default is a two handed grapple and has no technique listed in chapter 3 of MA, IIRC, and DWA is a technique that starts out as a skill feet at -4. If a player says "I'm going to grapple him" I assume he's using two hands by default, and if they say "I attack with my sword" I assume they are attacking with one. Looks like a different animal to me. Sure DWA would become your default if you improved it to Skill (or higher), but I think that's true of any widely useful technique you've bought up to skill (or higher). And it does have it's drawbacks, no benefit in resisting feints, or bonus to parry, doesn't help with skill on added attacks on Extra Attack or AoA, and you loose the benefit if you drop a weapon or are disarmed... so that's why I thought it was at least possibly legal. |
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#2 | |
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Join Date: Nov 2009
Location: Oregon
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#3 | |
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Join Date: Mar 2013
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And so is Kicking. You can't improve kicking past Karate (or Brawling if it's a technique of Brawling also). And as GM I wouldn't allow kicking to be extended because I feel that kicking is also a core use of Karate. Buying off the -2 penalty with a technique is fine, but making Kicking even better sounds wrong to me
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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#4 | ||
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Join Date: Nov 2009
Location: Oregon
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The sense I get from this whole discussion is that people think TM is a point crock and shouldn't be allowed at all. I haven't had that experience with it. As Peter says, it's helpful to represent some of the hyper-specialized martial artists from fiction. |
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#5 | |
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Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Like a few of the other perks, it's fairly easily abuseable, but that's no reason to take the tool out of the hands of worldbuilding GMs. Use it where it seems appropriate and like it won't result in badness in your campaign. Like, you know, any rule in any book. :)
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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#6 | ||
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Join Date: Mar 2010
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Besides, it is +4 for [5]. Meh. It may be a bit cheap at the lower skill levels (sub 20s), where it is more typical to get +3 for [6], but where my group plays it isn't especially noticeable. |
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#7 | |
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Join Date: Mar 2013
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As with most things, I will negotiate with players. While I might not like Kicking for TM, I wouldn't mind more specialized kicks and hand strikes using TM.
__________________
A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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| Tags |
| martial arts, techniques |
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