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#1 |
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Join Date: Aug 2004
Location: Tuscaloosa, AL
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I'd say no to this as fast as I did to they guy who wanted to learn DWA for Flail.
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#2 | |
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Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Quote:
__________________
Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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#3 | |
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Join Date: Aug 2004
Location: Tuscaloosa, AL
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Quote:
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#4 |
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Join Date: Jan 2010
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Say say that a "full-fledged morningstar" is a straight up Flail from Low-Tech or Basic Set. Without ST20 one in each hand is simply not going to happen and it won't be very smart without ST26.
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#5 |
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Join Date: Jul 2007
Location: One Mile Up
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Why would we not say that a "full-fledged morningstar" is the thing called a morningstar higher up in the same stat blocks..?
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#6 |
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Join Date: Jan 2010
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#7 |
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Join Date: Jul 2007
Location: One Mile Up
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#8 | |
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Join Date: Nov 2009
Location: Oregon
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Quote:
Realistically, a morningstar's Min ST 12 should be more of a hindrance than it is in GURPS. A fighter swinging a pair of 6lb morningstars will fatigue far faster than one twirling a couple of 2lb nunchucks, even if he's got plenty of ST for either one. But the same would apply to swinging a pair of ST 12 maces, and to a lesser extent the wide range of 1-handed ST 11 weapons. At present that is well below the resolution of GURPS. All of this pretty much goes out the window in a cinematic game, of course. There you'll see a mish-mash of civilian and soldierly weapons and styles. If allowing DWA to be improved at all, I wouldn't single out morningstars as being inappropriate. |
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#9 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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"A skill's core uses aren't eligible" catches this one. The actual roll against Dual-Weapon Attack is for core use: standard attacks. You can have Technique Adaptation only for peripheral attacks. It would take a very lawyer-like reading to claim, "Attacking once with one hand is a core use, sure, but once you do it with both hands at once, that changes." That would be like saying it's okay to use Technique Adaptation to get +4 to Wrestling as long as you insist that it only covers two-handed grapples.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#10 |
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Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Oh well. I hate when my own ideas ("Sean, we need to cover those ridiculous one-technique masters from kung fu movies!") cut down on the total awesome of a campaign.
__________________
Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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| Tags |
| martial arts, techniques |
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