Quote:
Originally Posted by Henchman99942
Low tech uses +1 CF (Cost Factor) while High Tech uses Cost x2 for expensive.
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GURPS High Tech was published before the Cost Factor rules existed. In most cases it's a good idea to convert to Cost Factors.
Quote:
Originally Posted by Varyon
There are a few options to go about this. In most cases, the cost/weight modifiers should be multiplied, rather than added. I'll stick to Low-Tech for now...
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Note that
GURPS Low-Tech wasn't published (or even, I think,
written) when Kromm made the post that Peter is responding to...