Re: Defaults; how do they work
Quote:
Originally Posted by Vynticator
Nope, that's not what I wrote. Go and re-read it. I was supporting the usefulness of spending a point in a skill even without it being enough to raise the skill above default. Hence the use of the word 'Yes' in my original post. You seem to have misunderstood the word 'yes' and taken it as the word 'no'. I'll try to be clearer in future.
The related issue of familiarity is another way that point adds value without raising skill level directly.
It may be *possible* to gain familiarity with weapons known at default skill level, but it wouldn't be the case by default. So again, the two points I made stand.
Your statement that I added the familiarity point after being 'defeated' on the value of the single point- again just bizarre. Try re reading.
|
I'm sorry; I misread attributions and thought that you stated something you didn't.
__________________
A little learning is a dangerous thing.
Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun
Dangerous Thoughts, my blog about GURPS and life.
|