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Old 08-05-2013, 09:18 AM   #8
Prince Charon
 
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Join Date: Dec 2012
Default Re: Psi: What's the inner astral for?

Quote:
Originally Posted by David Johnston2 View Post
The Inner Astral is still a great way to pile up training in a hurry.
Likewise, it's a good place to learn exotic skills, if the GM is willing to put someone able to teach them, there - it's an alternative to the Ancient Hermit on the Mountain, or the Hidden Temple of Mysterious Mystic Monks.

In my games, Faerieland and various fictional realms exist there, allowing campaignes where you might have tea with Harry Potter in one adventure, and run away from Klingons the next, all the while trying to track down the over-arching villain, who might be a psi from the real world, a spirit from myth, or an escaped fictional character (haven't run one of those, but it's an option for the Five Earths setting in my signature). In other words, it's an alternative to or specific variant of an Infinite Worlds setting.

Such games aren't for everyone, though. OTOH, they can make for a fun break from a more serious game.
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Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted.
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