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Old 08-05-2013, 07:47 AM   #8
Prince Charon
 
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Join Date: Dec 2012
Default Re: Psi: What can you do with an astral accessory?

Quote:
Originally Posted by DangerousThing View Post
As I read it, the Accessory perk is only for non weapon items. It's so you can always have a small penknife or flashlight when you need it, not so you can sneak guns past customs.

If one of my players took a gun as an astral accessory, I'd allow it (after first telling him that i would rather he didn't and that it's a bad idea). However on the astral plane it wouldn't shoot.
Depending on the type of game it is, I might say 'Sure, you can have a gun, but if you want bullets, you have to pay two points for each bullet (one for Signature Gear, one for Astral Accessory), and the points are lost once you fire it,' (which would most likely result in the players taking the hint, and not buying Astral Accessory for that purpose). That, of course, is only for the sort of setting where guns in the Astral would be out-of-genre. I'd be inclined to allow swords and such as Astral Accessories, or bows and arrows, more-so than I would guns and bullets (e.g. you can pay one point for each bullet, and it's lost when used, or you can pay one point for a full quiver of identical arrows, and it refills every time you leave your Material Body), but it really very much depends on the setting.

I'd base damage on Will, or perhaps on Astral Travel and/or Astral Projection Talent in some way, rather than on strength, or on the normal damage for a mundane firearm. If the Astral Sword ability also exists, though, it will have some significant advantages over the much cheaper option (or Astral Accessory simply wouldn't be allowed for weapons). Likewise, I might allow an Astral Only version of ranged Innate Attacks, if the players really want to have the option of ranged Astral combat. One of my ideas for the Astral Plane is that you simply can't fight there, in the manner you fight in the material realm, unless you're using telepathy (and maybe not even then - maybe it's all social engineering).

I'd also allow Astral Accessory without Signature Gear, for accessories that only exist on the Astral Plane, weapons or otherwise.
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