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#1 | |
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Join Date: Dec 2012
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Quote:
I'd base damage on Will, or perhaps on Astral Travel and/or Astral Projection Talent in some way, rather than on strength, or on the normal damage for a mundane firearm. If the Astral Sword ability also exists, though, it will have some significant advantages over the much cheaper option (or Astral Accessory simply wouldn't be allowed for weapons). Likewise, I might allow an Astral Only version of ranged Innate Attacks, if the players really want to have the option of ranged Astral combat. One of my ideas for the Astral Plane is that you simply can't fight there, in the manner you fight in the material realm, unless you're using telepathy (and maybe not even then - maybe it's all social engineering). I'd also allow Astral Accessory without Signature Gear, for accessories that only exist on the Astral Plane, weapons or otherwise.
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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#2 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Quote:
At any rate I don't really see the abuse. You have to have the item. It's restricted in the same ways that gear in the real world does and it may or may not be subject to wonky Astral physics on top of that. Getting a motorbike or a MBT or the USS Nimitz is prohibitively expensive in terms of Signature Gear plus ST or Payload (and really you can say, "Yes you can have anything as an Astral Accessory but you aren't allowed to buy Payload to get around the BL restriction in this game."). So sure you can have your trusty .45s. Of course you can have bullets too! That's going to cost you at least 4 points though. This doesn't mean guns work everywhere in the Astral Plane, and it doesn't mean that they won't be a problem in Inner Realms with legal or supernatural gun control... |
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| Tags |
| astral, astral accessory, signature gear |
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