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#9 |
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Join Date: Aug 2004
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A Wildcard Power can be thought of as access to the "Using Abilities at Default" option in GURPS Powers page 173, but replacing the need for a FP expenditure and a roll to switch with a quadrupled point cost and a hard upper limit on how many points you can use by Default. Essentially, it's a close cousin of Modular Abilities.
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| Tags |
| powers, supers, wildcard, wildcard powers |
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