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#1 | ||
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Quote:
The actual hard rule is that Style Familiarity lets you improve your style's techniques at any time; see below. Quote:
In addition to the above, when you "know" a style (which requires buying its Style Familiarity), you're entitled to buy more Style Perks than you normally would be allowed. Since Style Perks are pretty awesome, and cheap, this is not an insignificant benefit -- even though you don't get any discount on their price. As I said above, it's a pretty great deal for just 1 point, and that's not even including that it's what takes you from "I know a few combat skills" to "I've trained in this particular style."
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#2 |
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Join Date: Aug 2013
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Thanks so much.
I was having trouble wrapping my head around it all for some reason and you guys have cleared it all up. Well played. |
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| Tags |
| martial arts, style familiarity |
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