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Old 08-02-2013, 07:00 PM   #14
DangerousThing
 
Join Date: Mar 2013
Default Re: Defaults; how do they work

Quote:
Originally Posted by Vynticator View Post
Yes, slightly different, but closely related. The skills being discussed are weapon skills, and familiarity affects those skills especially. So my point is that a point in a skill gets you not only the spin-off benefits within the skill but also the right to claim familiarity with two types of weapon within that skill. A default user would suffer familiarity penalties on top of the default penalty and not get related benefits. I would say that's pretty relevant to the discussion.
Your point was originally that if one didn't pony up enough points to raise a default skill by a whole level it wasn't a known skill.

That being defeated you went onto a side branch with familiarities. Yes. You are right in that every point put into a skill gives you 2 free familiarities but you can get familiarities, even for default skill by spending 8 hours at the shooting range or golf course (for different skills, hopefully) to get used to new equipment.

At this point we're just nit-picking, I think.
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