Quote:
Originally Posted by DangerousThing
Actually the familiarity penalties are a different issue from the defaults.
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Defaults have to do with skills. Familiarities have to do with specific types of objects.
I don't think that familiarities have been mentioned before is because we're talking skills.
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Yes, slightly different, but closely related. The skills being discussed are weapon skills, and familiarity affects those skills especially. So my point is that a point in a skill gets you not only the spin-off benefits within the skill but also the right to claim familiarity with two types of weapon within that skill. A default user would suffer familiarity penalties on top of the default penalty and not get related benefits. I would say that's pretty relevant to the discussion.