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#1 |
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Join Date: Sep 2004
Location: Yucca Valley, CA
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Just wanna be clear here: I can take a gun as signature gear, for a point, and make it an astral accessory, for a point, and inflict far more damage at far longer range than I could with a much more expensive Astral Sword ability, right? Or I could take a motorbike as an astral accessory and increase my spying radius more than a more expensive astral celerity ability, right? The accessory isn't merely cosmetic but works on the astral plane the same way it would in the real world. Is that the intent of the perk?
GEF |
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#2 |
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Join Date: Aug 2004
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In a Psionic Powers campaign, you could do any of those things if your GM allows it. It doesn't seem to be the default assumption, just based on the existence of those mentioned abilities.
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#3 |
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Join Date: Sep 2004
Location: Yucca Valley, CA
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I'm the GM, trying to decide what to allow, trying to understand the author's intent. Is it cosmetic, like shtick?
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#4 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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I'm fairly sure that the Astral Accessory is supposed to do something. Otherwise what's the point. I don't really see a balance issue. It's gear, so it can be lost, stolen, broken, and so on. It's also inconvenient sometimes. There might be laws governing the ownership of Astral Accessories in certain Astral Realms.
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#5 |
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Join Date: Mar 2010
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#6 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Sure, and you might need a drivers license for your motorbike in Utopia (of course Utopian DMV lines are always no-waiting!).
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#7 | |
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Join Date: Dec 2006
Location: Meifumado
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Quote:
As a GM, just keep in mind that if the PCs can carry guns into the astral plane, then the bad guys can too, i.e. don't let the power operate in a vacuum.
__________________
Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
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#8 |
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Join Date: Mar 2013
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As I read it, the Accessory perk is only for non weapon items. It's so you can always have a small penknife or flashlight when you need it, not so you can sneak guns past customs.
If one of my players took a gun as an astral accessory, I'd allow it (after first telling him that i would rather he didn't and that it's a bad idea). However on the astral plane it wouldn't shoot.
__________________
A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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#9 | |
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Join Date: Dec 2012
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Quote:
I'd base damage on Will, or perhaps on Astral Travel and/or Astral Projection Talent in some way, rather than on strength, or on the normal damage for a mundane firearm. If the Astral Sword ability also exists, though, it will have some significant advantages over the much cheaper option (or Astral Accessory simply wouldn't be allowed for weapons). Likewise, I might allow an Astral Only version of ranged Innate Attacks, if the players really want to have the option of ranged Astral combat. One of my ideas for the Astral Plane is that you simply can't fight there, in the manner you fight in the material realm, unless you're using telepathy (and maybe not even then - maybe it's all social engineering). I'd also allow Astral Accessory without Signature Gear, for accessories that only exist on the Astral Plane, weapons or otherwise.
__________________
Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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#10 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Quote:
At any rate I don't really see the abuse. You have to have the item. It's restricted in the same ways that gear in the real world does and it may or may not be subject to wonky Astral physics on top of that. Getting a motorbike or a MBT or the USS Nimitz is prohibitively expensive in terms of Signature Gear plus ST or Payload (and really you can say, "Yes you can have anything as an Astral Accessory but you aren't allowed to buy Payload to get around the BL restriction in this game."). So sure you can have your trusty .45s. Of course you can have bullets too! That's going to cost you at least 4 points though. This doesn't mean guns work everywhere in the Astral Plane, and it doesn't mean that they won't be a problem in Inner Realms with legal or supernatural gun control... |
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| Tags |
| astral, astral accessory, signature gear |
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