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Old 07-31-2013, 10:26 PM   #1
kirbwarrior
 
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Join Date: Jun 2010
Location: Dreamland
Default Defaults; how do they work

Now, I've read over the rules, and the FAQ, and I've always thought that, when you put 4pts into, say, Spear from Staff -2, that you now have the Spear skill at Staff -1. But my GM is thinking that those 4pts are only improving the default, not saying you actually have the skill.

Can anyone clear this up? I hope my GM's interpretation is wrong, it seems both unrealistic and bad/unnecessarily complicated for a game.

Thanks ahead of time.

EDIT: My GM seems to think that their interpretation is realistic. That seems to be a huge thing in our debate.
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Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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