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#10 | |||
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Join Date: Mar 2010
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Belatedly:
Thanks. Quote:
{"Fire Bolt" (IQ/Easy; IQ+0; 12 or less) [1], "Delayed Trigger" (Tech/H; Fire Bolt -5; 7 or less) [0]} ... would have the apprentice succeed once every six attempts. Eww. Add a TDM of "Easy" (+4) and take thirty seconds per casting (Extra Time +5). That'd be a +9, taking that 7 to 16, which means its' normally not worth the bother of rolling as you're only really rolling to see if they critically fail. However, thats' slow due to the fatigue costs. Adding {"No Cost" (Tech/H; Fire Bolt -4; 8 or less) [0]} ... would allow the apprentice to spam it every 30 seconds, succeeding on a 12 or less. Failure has no cost as you don't pay fatigue for miscast spells, and the success rate is high enough that specific failures aren't going to waste much time. 8 hours * 60 minutes * 60 seconds * (2/3 of the time casting) is 19,200 seconds. Divided by 30, is 640 attempts. With a success rate of 74.1%, they'd succeed 474 times a day. Six days a week. That ... thats' a lot of firebolt charges. ;) Hmm. (Assuming an eight hour work day, one hour of education and two hours of self-teaching as the normal apprentice schedule; four hours of "study" per day, two on the spell being cast and two on learning new spells. Spells of reduced sleep {Less Sleep 3 (Reduced Fatigue Cost 2, +40%) [9]} are essentially mandatory if the apprentice wants to have time for anything else.) Quote:
Quote:
Training a 15 point advantage is time consuming though. If one uses the Improvement Through Study Rules, (which I sometimes do and sometimes don't!) even Intensive Training would require the instructor to have Teaching 12+ and Magery 2+ in order to train someone in Magery 1 and would take 94 days at 16 hours per day ... and have a lot of wash outs. 375 days with normal instruction, eight hours per day, every day. Etc. Not many societies are going to be happy with their better mages being too busy turning out more mages to do anything else. At a year~ per newbie mage who doesn't know any spells to cast yet ... Price tags, price tags. |
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| Tags |
| alternate, magic, powers, skills, spells |
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