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#1 | |
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Join Date: Dec 2007
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#2 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Only in the kinds of settings with the kinds of metaphysics that Raise Dead is intended (boxed and specifically called out for). In a way those are settings in which Unkillable 3 is already a campaign feature, with the limitation that you need to be "Rezz'd" in some fashion by your party.
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#3 | |
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Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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#4 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#5 |
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Join Date: Dec 2007
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#6 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Really it doesn't. The box specifically calls out the setting assumptions that Raise Dead needs. That's like saying that Cool Under Fire fubars Universality because it only really works in games with Situational Awareness.
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#7 |
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Join Date: Mar 2014
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An Affliction that gives the target Dependency (Aging) is an alternative for dealing with Unkillable foes. Unkillable does not prevent death due to aging (and not even Unaging helps against Dependancy (aging))
Affliction (Dependency (Common; Constantly; Aging)+65%; 100x duration +80%) [25] lasts long enough to age the afflicted target for 200 years per margin of failure and costs no more than an Affliction that negates Unkillable 3. Last edited by Andreas; 06-24-2016 at 12:54 PM. |
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#8 | |
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Join Date: May 2013
Location: Ellicott City, MD
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| Tags |
| death, negated advantage, unkillable |
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