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Old 07-28-2013, 03:06 PM   #1
David Johnston2
 
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Default Re: When Unkillable Shuts Down...

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Originally Posted by PseudoFenton View Post
Except they did prevent the special effects of Unkillable 2/3 from occurring, meaning that they too are still dead. Both abilities do something important at the point of normal death which circumvent death from happening, without the ability this special effect doesn't happen which allows them to die like anyone else.
I think it's open to question whether an Unkillable 3 character really had their death circumvented as opposed to just coming back from it. Of course with Unkillable 3 characters, the body is irrelevant.
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Old 08-06-2013, 02:46 AM   #2
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Default Re: When Unkillable Shuts Down...

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Originally Posted by jeff_wilson View Post
Well, except for the "Resurrection Lite" ruling from DIVINE FAVOR lets "didn't die" stuff still work when it comes on later, even on people who died without having it to begin with.
Only in the kinds of settings with the kinds of metaphysics that Raise Dead is intended (boxed and specifically called out for). In a way those are settings in which Unkillable 3 is already a campaign feature, with the limitation that you need to be "Rezz'd" in some fashion by your party.
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Old 08-06-2013, 04:48 AM   #3
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Default Re: When Unkillable Shuts Down...

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Originally Posted by sir_pudding View Post
Only in the kinds of settings with the kinds of metaphysics that Raise Dead is intended (boxed and specifically called out for). In a way those are settings in which Unkillable 3 is already a campaign feature, with the limitation that you need to be "Rezz'd" in some fashion by your party.
That would fubar Universality, though. Build X is supposed to do the same game mechanical thing and to cost the same amount of points in each world, while the utility ofdoing so is where the setting detail matters. Gills on a desert world is the usual example.
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Old 08-06-2013, 04:57 AM   #4
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Default Re: When Unkillable Shuts Down...

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Originally Posted by jeff_wilson View Post
That would fubar Universality, though. Build X is supposed to do the same game mechanical thing and to cost the same amount of points in each world, while the utility ofdoing so is where the setting detail matters. Gills on a desert world is the usual example.
In a setting without miracle working holy people none of the powers in Divine Favor work, yet that doesn't effect the cost. Why is Raise Dead (and it's specific call-out box) any different?
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Old 08-06-2013, 01:39 PM   #5
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Default Re: When Unkillable Shuts Down...

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That would fubar Universality, though.
No more than no mana universes do or universes with cinematic switches that nerf guns.
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Old 08-06-2013, 02:18 PM   #6
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Default Re: When Unkillable Shuts Down...

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Originally Posted by jeff_wilson View Post
That would fubar Universality, though.
Really it doesn't. The box specifically calls out the setting assumptions that Raise Dead needs. That's like saying that Cool Under Fire fubars Universality because it only really works in games with Situational Awareness.
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Old 06-24-2016, 12:27 PM   #7
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Default Re: When Unkillable Shuts Down...

An Affliction that gives the target Dependency (Aging) is an alternative for dealing with Unkillable foes. Unkillable does not prevent death due to aging (and not even Unaging helps against Dependancy (aging))

Affliction (Dependency (Common; Constantly; Aging)+65%; 100x duration +80%) [25] lasts long enough to age the afflicted target for 200 years per margin of failure and costs no more than an Affliction that negates Unkillable 3.

Last edited by Andreas; 06-24-2016 at 12:54 PM.
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Old 06-24-2016, 03:33 PM   #8
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Default Re: When Unkillable Shuts Down...

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Originally Posted by Andreas View Post
An Affliction that gives the target Dependency (Aging) is an alternative for dealing with Unkillable foes. Unkillable does not prevent death due to aging (and not even Unaging helps against Dependancy (aging))

Affliction (Dependency (Common; Constantly; Aging)+65%; 100x duration +80%) [25] lasts long enough to age the afflicted target for 200 years per margin of failure and costs no more than an Affliction that negates Unkillable 3.
If an Unkillable character dies of old age, they revive in peak health, which includes not being 800 years old. Of course, you can still encase them in cement or otherwise incapacitate them long-term while they're down.
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