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#11 | |
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Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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#12 |
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Banned
Join Date: Oct 2007
Location: Europe
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What about a Perk that makes you seem less skilled than you are? Like your attacks and dodges succeed due to sheer luck, rather than actual skill, at least initially? That seems to me to be a component of "drunken" styles, that you can rely on being underestimated by anyone who doesn't know you can fight or who haven't seen you participate in a fight that lasts more than a few rounds.
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#13 | |
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Join Date: Mar 2013
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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#14 |
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Banned
Join Date: Oct 2007
Location: Europe
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#15 | |
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Join Date: Mar 2013
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The better the character is, the more precisely they can tell if somebody is good. I usually use a Per roll modified by their highest relative combat skill. I don't think this is RAW, but it works for me.
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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#16 | |
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Join Date: Mar 2006
Location: Iceland*
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Combine that with the Perk One-Task Wonder (Can use Acting to pretend to be unskilled at fighting) and you get a character who doesn't have Acting, but can pretend to be a worse fighter than he is at IQ+4. I'd call the Perk 'Crouching Monkey, Hidden Badass', but that's just me.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#17 | |
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Join Date: Dec 2007
Location: Brooklyn, NY
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-JC |
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#18 |
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Join Date: Mar 2006
Location: Iceland*
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Sure, we could go that way, but that seems to make what is essentially shtick of fairly limited versatility (compared to Acting as a whole) rather expensive. Especially as Average and Hard are the only difficulties of techniques that I'm familiar with.
Paying 1 CP per +1 to it might be worth it, but I'd argue that this is Perk-worthy and that 1 CP ought to buy you more than +1. Pretenting to be clumsier and less skilled than you are when using a particular style for unarmed attacks in combat feels more like it ought to merit a bonus in the style of Honest Face or Penetrating Voice than necessarily having to buy every level of skill. Of course, nothing prevents us from making an Average Technique for Acting that would cover all forms of non-verbal deception designed to make one look harmless, i.e. stance, gait, posture, etc. A character that specialised in such methods could then have fairly high Acting, a technique he used to seem harmless and then a Perk to give a bonus to rolls to hide his level of expertise when using a particular martial art style ('Crouching Monkey, Hidden Badass').
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Za uspiekh nashevo beznadiozhnovo diela! |
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#19 | |
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Join Date: Jun 2006
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For the rest of it Feint and Deceptive Attack seem to work fine. You could allow a feint based on Acting or Performance ("he's too drunk to be a threat") if you think that actually applies. One Task Wonder (Acting, to appear staggering drunk) would synergize nicely with that. Oh, and if you wanted to go halfway toward the cinematic version, I've allowed a Drunken [skill] perk that doesn't give you any bonuses at all but does negate the intoxication penalties for that particular skill - for skills that don't involve any deep thought or fast reflexes it might even be borderline realistic. The RAW perk is seriously unbalanced - it's essentially a Talent (applies to a bunch of skills) with a preparation required limitation (get drunk), that ought to be worth about 8 points.
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