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Old 07-27-2013, 02:29 AM   #1
DangerousThing
 
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Default Re: Drunken Martial Arts

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Originally Posted by Peter Knutsen View Post
What about a Perk that makes you seem less skilled than you are? Like your attacks and dodges succeed due to sheer luck, rather than actual skill, at least initially? That seems to me to be a component of "drunken" styles, that you can rely on being underestimated by anyone who doesn't know you can fight or who haven't seen you participate in a fight that lasts more than a few rounds.
I would call that the acting skill, along with the general deceptive attacks of the style.
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Old 07-27-2013, 02:43 AM   #2
Peter Knutsen
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Default Re: Drunken Martial Arts

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I would call that the acting skill, along with the general deceptive attacks of the style.
Do Deceptive Attacks affect the impression your enemies, and any onlookers, get of your fighting ability?
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Old 07-27-2013, 07:20 AM   #3
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Default Re: Drunken Martial Arts

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Do Deceptive Attacks affect the impression your enemies, and any onlookers, get of your fighting ability?
I don't know. Generally if anybody has a 15+ in a combat skill I tell any players who have even 12+ in their combat skill that "That man walks like a fighter."

The better the character is, the more precisely they can tell if somebody is good.

I usually use a Per roll modified by their highest relative combat skill.

I don't think this is RAW, but it works for me.
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Old 07-27-2013, 12:14 PM   #4
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Default Re: Drunken Martial Arts

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Originally Posted by DangerousThing View Post
I would call that the acting skill, along with the general deceptive attacks of the style.
A Perk that gives a bonus to Acting for that purpose would seem to be fair. It might even be a fairly substantial bonus, since it only affects one very specific use of Acting. I'd allow at least +2 and might be persuaded to go to +3 or +4, given that Off-Hand Weapon Training allows an effective +4 to a very specific use of a particular weapon skill.

Combine that with the Perk One-Task Wonder (Can use Acting to pretend to be unskilled at fighting) and you get a character who doesn't have Acting, but can pretend to be a worse fighter than he is at IQ+4.

I'd call the Perk 'Crouching Monkey, Hidden Badass', but that's just me.
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Old 07-27-2013, 01:07 PM   #5
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Default Re: Drunken Martial Arts

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Originally Posted by Icelander View Post
A Perk that gives a bonus to Acting for that purpose would seem to be fair. It might even be a fairly substantial bonus, since it only affects one very specific use of Acting. I'd allow at least +2 and might be persuaded to go to +3 or +4, given that Off-Hand Weapon Training allows an effective +4 to a very specific use of a particular weapon skill.

Combine that with the Perk One-Task Wonder (Can use Acting to pretend to be unskilled at fighting) and you get a character who doesn't have Acting, but can pretend to be a worse fighter than he is at IQ+4.

I'd call the Perk 'Crouching Monkey, Hidden Badass', but that's just me.
Could also be an Easy technique of Acting skill.
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Old 07-27-2013, 02:08 PM   #6
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Default Re: Drunken Martial Arts

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Could also be an Easy technique of Acting skill.
Sure, we could go that way, but that seems to make what is essentially shtick of fairly limited versatility (compared to Acting as a whole) rather expensive. Especially as Average and Hard are the only difficulties of techniques that I'm familiar with.

Paying 1 CP per +1 to it might be worth it, but I'd argue that this is Perk-worthy and that 1 CP ought to buy you more than +1. Pretenting to be clumsier and less skilled than you are when using a particular style for unarmed attacks in combat feels more like it ought to merit a bonus in the style of Honest Face or Penetrating Voice than necessarily having to buy every level of skill.

Of course, nothing prevents us from making an Average Technique for Acting that would cover all forms of non-verbal deception designed to make one look harmless, i.e. stance, gait, posture, etc. A character that specialised in such methods could then have fairly high Acting, a technique he used to seem harmless and then a Perk to give a bonus to rolls to hide his level of expertise when using a particular martial art style ('Crouching Monkey, Hidden Badass').
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