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#1 |
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Join Date: Mar 2013
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there's also a perk in martial arts that turns the penalties to dexterity from being drunk into bonuses.
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#2 |
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Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Yes. Get the perk, and use the +2 bonus you get for drinking too much to make all of your attacks Deceptive (-1 to defend, -2 to hit). Whenever possible, make them even more Deceptive. Use Feint, as well, since your +2 works there, too. You're drunk, but your attacks are harder to stop. At least cinematically.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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#3 |
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Join Date: May 2011
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That works for cinematic, but the OP is talking about the actual style, I think, which is not practiced drunk. I never learned it (I was a vanilla tiger-crane guy), but the man I knew who did use it demonstrated a style that looked off balance, erratic, and generally deceptive. I'd say it used something like All out Defense (Dodge), Feints, and tons of Retreats- I would almost call them Acrobatic Retreats, as there was some tumbling. I wish I'd seen him do it more, but he was actually trying to teach me less exotic fighting styles.
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#4 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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My Drunken Monkey style is in this thread.
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#5 | |
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Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Quote:
It might be extra-effective against people who've never encountered it before, but Style Familiarity deals with that - it's no more or less dangerous for being "drunken" than any other unfamiliar style would be.
__________________
Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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#6 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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That's true of every style of systemic martial arts, and it's practitioners. On the other hand I am pretty confident that under most circumstances what GURPS Tactical Shooting calls the "Assaulter" style is better than Drunken Kung Fu. :)
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#7 | |
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Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Quote:
__________________
Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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#8 | |
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Join Date: Jun 2006
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Quote:
For the rest of it Feint and Deceptive Attack seem to work fine. You could allow a feint based on Acting or Performance ("he's too drunk to be a threat") if you think that actually applies. One Task Wonder (Acting, to appear staggering drunk) would synergize nicely with that. Oh, and if you wanted to go halfway toward the cinematic version, I've allowed a Drunken [skill] perk that doesn't give you any bonuses at all but does negate the intoxication penalties for that particular skill - for skills that don't involve any deep thought or fast reflexes it might even be borderline realistic. The RAW perk is seriously unbalanced - it's essentially a Talent (applies to a bunch of skills) with a preparation required limitation (get drunk), that ought to be worth about 8 points.
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-- MA Lloyd |
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#9 |
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Banned
Join Date: Oct 2007
Location: Europe
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What about a Perk that makes you seem less skilled than you are? Like your attacks and dodges succeed due to sheer luck, rather than actual skill, at least initially? That seems to me to be a component of "drunken" styles, that you can rely on being underestimated by anyone who doesn't know you can fight or who haven't seen you participate in a fight that lasts more than a few rounds.
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#10 | |
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Join Date: Mar 2013
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Quote:
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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| Tags |
| drunk, martial arts |
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