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Old 07-25-2013, 11:52 AM   #12
Sunrunners_Fire
 
Join Date: Mar 2010
Default Re: Skills and skill levels for building an army, intelligence service, bureaucracy

Quote:
Originally Posted by Icelander View Post
*Though they include rules for seeking more than one hireling at a time, those rules are not good ones. Given that for a skilled recruiter, raising your pool of applicants by four orders of magnitude results in a doubling of the recruitment rate, something has to be off.
A habit I've taken to is reading "margin of success" in that specific roll as "a candidate pool equal to the MOS as read on the speed/range table". So a MOS of 0 gives 2 suitable candidates they can choose from, 1 gives 3, 2 gives 5, etc. I've also permitted them to trade MOS in order to increase the quality of the candidates, with every point the MOS is reduced by resulting in a general +1 bonus to the candidate's skill values (which I usually cap at +2) due to them restricting the candidate pool to only those who are overqualified.
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low-tech, low-tech companion 2, organizations


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