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#17 | ||||
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Join Date: Mar 2006
Location: Iceland*
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Quote:
All in all, much more sensible to use the base time as the fastest their recruiters are prepared to work. That's already a huge speed increase over the Take Extra Time process that's probably standard in normal corporate recruiting. Quote:
Of course, given that Administration -12 people probably prefer to use Take Extra Time to get to at least skill 14 and more likely skill 16 for important recruits, they'll take between x4 to x15 base time for a standard recruiting process. From that point of view, being four times faster than standard means having Administration -14 instead of Administration -12. Quote:
The political implications of the hire of high officials are dealth with by Politics -20 (Ankhapet), -20 (Murlak) and -21 (Kehlynn). And the recruiting campaigns are masterminded by Propaganda -17 (Ankhapet), -19 (Kehlynn) and -23 (Murlak). Any hints of potential disloyalty, plants or other deception is ferreted out by Waelstar (Administration -14, Area Knowledge (local) -16, Current Affairs (local) -16, Detect Lies -18, Intelligence Analysis -15, Interrogation -17, Lip Reading -17, Observation -19, Pscyhology (Applied) -12, Search -17, Shadowing -19, Streetwise -18, Urban Survival -19) and his small band of loyal spies. Waelstar (Magery 2, magical espionage spells at 13-15), Kehlynn (Magery 3, wide range of spells at 15) and a small number of other trusted mages (with up to Magery 3), as well as mages from a firmly allied** faction who are even more powerful (up to Magery 5 and skill 22 with spells) will also screen applicants in potentially dangerous positions of trust, by casting passive detection spells from hiding and occasionally even interrogating them actively with magic, should cause be given. The actual interrogator, as opposed to the spellcaster, in such interviews is usually either Waelstar (for inner company issues) or Tiglath (for local political issues). Should they be otherwise occupied (common for Tiglath), there are also several military men among the semi-retired veterans who provide headquarter security who have Interrogation -12 to -15. *I decided that Smooth Operator ought to apply to it. **For recruits to positions up to a certain level of trust. Quote:
For the fleet, naval captains and their officers manage the recruiting of new sailors for their crews, to make good losses. Several of the newest captains will be assigned a newly captured ship with a skeleton crew and a squad or two of marines and told to sail to an allied city with a decent population of sailors* and assemble a crew. They'll offer very good wages and benefits, as well as having handbills and pre-written town crier messages prepared by someone with Propaganda 19+. The soldiers are already recruited by NPCs, very carefully chosen and firmly loyal for a long time, but I imagine that since the PCs want to expand locally, they'll have to have more than one or two recruiters on site. Tiglath can choose a few people to recruit soldiers, I imagine. In the two months I'm 'fast-forwarding' over, I'm trying to determine how far along the local recruitment of soldiers will come. *The city where the fleet is based mostly lacks sail-handlers for the kind of advanced rigging the PCs are using. In game terms, TL2 to TL3 ships are what what most of the locals use while they are using firmly TL4 ships and rigging, with early TL5 (not too different from TL4) in prototype use. [rest of post answered later]
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| Tags |
| low-tech, low-tech companion 2, organizations |
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