Quote:
Originally Posted by Icelander
In GURPS, though, you use the Leadership skill to organise and manage a team of people. It's not just for battlefield command, it's what a successful manager uses with his own team (as opposed to Administration, which is used for the organisation on a larger scale).
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Well, I was assuming that this was for people who one did not have time or ability to supervise directly: treasurers, garrison commanders, shop bosses, and so on. I would allow a roll against Leadership at a penalty for choosing people who will work under you, and lump in routine hiring (if the hiring process takes more than 5 minutes real time, it is not routine) under Administration.
I see Leadership as about getting subordinates who you know personally to do what you want, whereas Administration is for getting things done inside a bureaucracy, and Politics for persuading peers and the public. The core role of Psychology (Applied) is predicting people's behaviour, so that seems the most appropriate skill.
Do the rules for hiring people offer any advice? Regardless of the skill, I would give a penalty for the length of your contact with the candidate, and another based on the type of responsility. And it would be a Quick Contest against the candidate's subterfuge skil (Acting for interviews, Forgery for faking documents, something else for creating imaginary references).