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#12 | |||
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Banned
Join Date: Oct 2007
Location: Europe
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Quote:
Quote:
That's where I see Psychology: Practical (or (Applied)) as being of value: you'll actually get the gold nuggets. You'll get the rare individuals that TvTropes refers to as Bunny Ears Lawyers, whereas a "squareness"-based vetting/hiring doctrine, typical of 2dumb corporate culture", will turn away such individuals. From that point of view, it makes perfect sense that Psychology (Applied) is a Hard skill. It'll be high-Difficulty to learn in Sagatafl too. Quote:
Base time 1 hour for Administration. Not sure about Leadership since you've usually already had someone under your command for a while, so it makes more sense to use that skill to evaluate an already-existing underling for possible promotion, than to evaluate a stranger applicant. But say 1 hour again and giving a (potentially generous) bonus for being familiar with the applicant, having seen how he functions under pressure, how he copes with the novel and unusual. Compared to that, I'd say 4 hours to use Psychology: Practical or (Applied). It's a more thorough check, looking deeper, actively trying to be aware of and work around one's biases. Trying to look beyond the bunny ears, to see if there is unusual ability, or exceptional potentail, in there. In all cases the standard rushing-or-using-extra time options can be used, and I have a vague idea that some of that 1 or those 4 hours may involve reading a dossier or CV or a written application, or reading recomendations from previous employers, rather than all the time being spent on a person-to-person interview. Although of course in GURPS, someone with Empathy will get more use of his bonus if he spends most of the time on the interview. IIRC the bonus is +3, so full bonus if 3/4 of the time is spent on the interview, 2/3 bonus if at least 1/2 of the time is spent on the interview, and 1/3 bonus if at least 1/4 of the time is spent on the interview. |
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| low-tech, low-tech companion 2, organizations |
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