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Old 07-23-2013, 01:48 PM   #51
kirbwarrior
 
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Join Date: Jun 2010
Location: Dreamland
Default Re: Falling damage seems rather tame

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Originally Posted by Peter Knutsen View Post
Or you can let players, during character creation, define a number of SOPs equal to IQ for free. Or IQ+Will, or even 10+Will, if you want to emphasize the effect of self-discipline. Only SOPs beyond that costs points. Characters might also be able to exert conscious effort to gradually switch old out SOPs with new ones, reflecting changing habits and self-doctrines.
In a very gritty campaign, where every little decision matters, that sounds like a really cool idea.
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While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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Old 07-23-2013, 02:36 PM   #52
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Falling damage seems rather tame

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Originally Posted by Peter Knutsen View Post
As DangerousThing says, it still takes 1 second to actually activate Flight, even with the SOP Perk.
Never suggested it didn't.
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