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Old 07-21-2013, 07:07 AM   #41
DangerousThing
 
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Default Re: Falling damage seems rather tame

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Originally Posted by Peter Knutsen View Post
That'd be my assumption as well.

But how about a SOP Perk "switches on Flight" when anything unusual/scary happens? I mean, on non-Reflexive Flight...
As a GM I'd have sooooo much fun with that one.

Besides, it will take at least a second to process things to turn on flight, more if mentally stunned. Time that could probably be better spent on figuring an appropriate response to the situation, which might or might not involve flying.
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Old 07-21-2013, 07:10 AM   #42
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Default Re: Falling damage seems rather tame

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Originally Posted by Peter Knutsen View Post
That'd be my assumption as well.

But how about a SOP Perk "switches on Flight" when anything unusual/scary happens? I mean, on non-Reflexive Flight...
It's better than Catfall, so it's probably more than a Perk. More like a +15% enhancement.
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Old 07-21-2013, 09:07 AM   #43
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Default Re: Falling damage seems rather tame

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It's better than Catfall, so it's probably more than a Perk. More like a +15% enhancement.
SOP is a beneficial behavioral quirk, not a power. Charging more than one point for something the player could get for free by obsessively bringing it up every time it could possibly be relevant doesn't seem reasonable.
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Old 07-22-2013, 09:55 AM   #44
Peter V. Dell'Orto
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Default Re: Falling damage seems rather tame

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Originally Posted by Ulzgoroth View Post
SOP is a beneficial behavioral quirk, not a power. Charging more than one point for something the player could get for free by obsessively bringing it up every time it could possibly be relevant doesn't seem reasonable.
You are basically saying "Spend a point and you don't have to remember to annoy me by saying 'I sit with my back to the wall!" every. damn. minute. of. game.

It's charging the players to stop annoying you. ;)


(And falling damage is pretty tame in my games, too, yet people seem to worry about it a lot just in case they roll "Foot" or "Hand" on the table and end up crippled.)
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Old 07-22-2013, 10:32 AM   #45
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Default Re: Falling damage seems rather tame

If I charged a point for everything I considered characters to be doing automatically without mentioning it, everyone would cost like 15-20 points more out of SOP perks.
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Old 07-22-2013, 12:17 PM   #46
Peter V. Dell'Orto
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Default Re: Falling damage seems rather tame

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Originally Posted by Kenneth Latrans View Post
If I charged a point for everything I considered characters to be doing automatically without mentioning it, everyone would cost like 15-20 points more out of SOP perks.
Heh.

It's good for specific measures that you don't assume all characters always do.
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Old 07-22-2013, 02:27 PM   #47
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Default Re: Falling damage seems rather tame

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Originally Posted by Peter V. Dell'Orto View Post
It's charging the players to stop annoying you. ;)
I remember players taking these as quirks in 3e. It eventually occurred to me that they were getting an advantage and getting points for it.

A couple of SOPs do seem to be completely worth it, especially if its hard to know when you could go and do them; Off-Screen Reload, Full Tank, etc.
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Old 07-22-2013, 03:42 PM   #48
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Default Re: Falling damage seems rather tame

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I remember players taking these as quirks in 3e. It eventually occurred to me that they were getting an advantage and getting points for it.

A couple of SOPs do seem to be completely worth it, especially if its hard to know when you could go and do them; Off-Screen Reload, Full Tank, etc.
Those are the cinematic ones, of course, which are likely to be allowed discretion for lacking an explanation of where the ammo came from or how you manage to have refueled immediately before the chase scene.

You could have a version of those SOPs in a non-cinematic game, but it'd only allow for topping up when supplies and time are available.
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Old 07-23-2013, 05:43 AM   #49
Peter Knutsen
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Default Re: Falling damage seems rather tame

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Originally Posted by Ulzgoroth View Post
SOP is a beneficial behavioral quirk, not a power. Charging more than one point for something the player could get for free by obsessively bringing it up every time it could possibly be relevant doesn't seem reasonable.
As DangerousThing says, it still takes 1 second to actually activate Flight, even with the SOP Perk.
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Old 07-23-2013, 05:44 AM   #50
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Default Re: Falling damage seems rather tame

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Originally Posted by Peter V. Dell'Orto View Post
Heh.

It's good for specific measures that you don't assume all characters always do.
Or you can let players, during character creation, define a number of SOPs equal to IQ for free. Or IQ+Will, or even 10+Will, if you want to emphasize the effect of self-discipline. Only SOPs beyond that costs points. Characters might also be able to exert conscious effort to gradually switch old out SOPs with new ones, reflecting changing habits and self-doctrines.
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