|
|
|
#41 | |
|
Join Date: Mar 2013
|
Quote:
Besides, it will take at least a second to process things to turn on flight, more if mentally stunned. Time that could probably be better spent on figuring an appropriate response to the situation, which might or might not involve flying.
__________________
A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
|
|
|
|
|
|
#42 |
|
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
It's better than Catfall, so it's probably more than a Perk. More like a +15% enhancement.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
|
|
|
|
|
#43 |
|
Join Date: Jul 2008
|
SOP is a beneficial behavioral quirk, not a power. Charging more than one point for something the player could get for free by obsessively bringing it up every time it could possibly be relevant doesn't seem reasonable.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
|
|
|
|
#44 | |
|
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
|
Quote:
It's charging the players to stop annoying you. ;) (And falling damage is pretty tame in my games, too, yet people seem to worry about it a lot just in case they roll "Foot" or "Hand" on the table and end up crippled.)
__________________
Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
|
|
|
|
|
|
#45 |
|
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
|
If I charged a point for everything I considered characters to be doing automatically without mentioning it, everyone would cost like 15-20 points more out of SOP perks.
__________________
Ba-weep granah wheep minibon. Wubba lubba dub dub. |
|
|
|
|
|
#46 | |
|
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
|
Quote:
It's good for specific measures that you don't assume all characters always do.
__________________
Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
|
|
|
|
|
|
#47 |
|
Join Date: Jun 2010
Location: Dreamland
|
I remember players taking these as quirks in 3e. It eventually occurred to me that they were getting an advantage and getting points for it.
A couple of SOPs do seem to be completely worth it, especially if its hard to know when you could go and do them; Off-Screen Reload, Full Tank, etc. |
|
|
|
|
|
#48 | |
|
Join Date: Jul 2008
|
Quote:
You could have a version of those SOPs in a non-cinematic game, but it'd only allow for topping up when supplies and time are available.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
|
|
|
|
|
#49 |
|
Banned
Join Date: Oct 2007
Location: Europe
|
As DangerousThing says, it still takes 1 second to actually activate Flight, even with the SOP Perk.
|
|
|
|
|
|
#50 |
|
Banned
Join Date: Oct 2007
Location: Europe
|
Or you can let players, during character creation, define a number of SOPs equal to IQ for free. Or IQ+Will, or even 10+Will, if you want to emphasize the effect of self-discipline. Only SOPs beyond that costs points. Characters might also be able to exert conscious effort to gradually switch old out SOPs with new ones, reflecting changing habits and self-doctrines.
|
|
|
|
![]() |
| Tags |
| fall, falling |
|
|