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#1 | |||||
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Join Date: Mar 2006
Location: Iceland*
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*Having previously been well educated for rulership, as well as having natural talent, but not having experience at it. Quote:
The two spies both know spells from GURPS Magic that can be useful in weeding out deliberate plants, madmen or liars, but they will not have the time or inclination to use Truthsayer on every recruit and rule out anyone who lies. We'll rather assume that they save that for those in sensitive positions, trusting in their high Body Language and Detect Lie skills for others. Quote:
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There are individual commanders and generals on the other side that are equal to the PCs in tactical and operational expertise. Fortunately, however, the high command is politically chosen and the over-all strategy, while having been sound when it was chosen, will take a long time to change. And the other side lacks good TL4 naval commanders, which the PCs have, and are instead stuck with TL3 infantry commanders trying to default their Tactics, Operations and Strategy. Quote:
On the other hand, the foes that the PCs face usually have skill 14-18 at Tactics and Leadership, with Intelligence Analysis, Operations and Strategy at 12-16, being experienced commanders, if perhaps more used to smaller scale warfare. On the other hand, while there are plenty of people with high Administration skill on the other side, the size of the war effort means that each of these is trying to organise logistics for far too many people (and civilians) and they are operating at skill 12-15 rather than the 15-20 they should have.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#2 | ||
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Banned
Join Date: Oct 2007
Location: Europe
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How much smaller? That'd be really valuable for me to know. And to be honest, I'm more thiking about a skill 23 vs skill 14 scenario, than skill 18 vs skill 12. If that makes a difference. |
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#3 |
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Banned
Join Date: Oct 2007
Location: Europe
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One important question, in terms of "choosing good suborbinates", is what tier of metal it is you're digging for?
Are you merely digging for something rare, like silver, or for something very rare and very precious, such as gold? If it is the later, then you're going to have to look harder, and realistically, the gifteds you find will often be impure (rather messing up my analogy here...), with the qualities you seek being accompanied by deficiencies, so that you end up forced to make compromises, and having to assign workload0 carefully so as to avoid the specific ability or personality problems causing difficulties. Your process might dig up Albert and Bob, both suitable for top posts in military engineering, but Bob has two issues: He has a high natural aptitude (simulated with the most appropriate GURPS advantage, probably some kind of Talent, plus of course a good basis in IQ), even higher than Albert's, but he's barely trained, so you'll need to somehow educate him before you can make full use of him (he probably has 1 CP in the skill already, but you want to add 3 or preferably 7 more, plus 1 CP in at least a couple of secondary support skills). And, rather more importantly, Albert and Bob can't stand each other, because 350 years ago, Albert's ancestors hesitated before sacrificing to the Goddess Hoola. So you're going to have to assign each of them to different projects, in different physical areas, all the freakin' time, or else the GM will make random weekly rolls to see if one of them shivs the other, and the most obvious solution to Bob's other problem, apprenticing him to Albert, is not going to work. Albert is a gem. Bob is a piece of carbon that will turn into a gem if you spend the ressources (including management time) on a real hard squeeze. 1. Hire both. 2. Hire Albert, ignore Bob. 3. Hire Bob, ignore Albert. ? |
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#4 | |
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Join Date: Mar 2006
Location: Iceland*
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The major exception is that since they are in a serious war which they could not survive losing, they cannot afford any genuine liabilities, no matter how useful they might become later. But they have room for some 10,000 barely adequate people as long as they get enough competent people to carry out the tasks they really do need right now. Someone who makes an adequate assistant, common soldier or even labourer, but may be expected to be more valuable later will be snapped up. Having to keep him apart from a particular personal rival would be easy. They can station the in different cities or even different countries.* Basically, I'm looking for input on how much progress they've made with such tasks as improving sewage or changing a moribund refugee economy into a thriving one that delivers orders for their armies. They've had two months of preparations and enough resources for maybe 300-500 people working and then two months of all out effort and ca $30,000,000 in goods and $10,000,000 in cash. They want a city which three centuries ago was a great port metropolis of some 200,000 people but had dwindled to half that size and almost stopped trading to be great again. And they want to feed, house and employ the 200,000 refugees outside it and some 500,000 in the rest of the country. Fortunately, there is enough space and even fallow farmland and infrastructure for that population, assuming the canals, irrigation systems, sewers, aquaducts, roads and other infrastructure are repaired of the damage done by centuries of neglect and decades of war. On the other hand, economic revival cannot be done using vital military personnel or supplies, so instead of using their own perfectly capable naval and military engineers, they'll need to hire locals (and foreign non-military experts). And find as many loyal elite** local troops as possible, to supplement their own. Healthy people who are not elite troops may be hired as labourers or logistics troops, but are probably more likely to be conscripted into the local forces for little or no pay beyond upkeep. *While most of their men and operations are in the theatre of war, they do still retain some purely mercantile interests elsewhere, in addition to recruiting and training posts. **Given the need for mobility in their strategy, the PC have no need of military units which are not elite. Substituting quantity for quality is pointless if you can only carry 5,000-10,000 troops on your troopships anyway and have no other sensible way to get men to the theatre where you intend to fight intime to make a difference.
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Za uspiekh nashevo beznadiozhnovo diela! Last edited by Icelander; 07-23-2013 at 06:58 AM. |
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#5 | |
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Join Date: Mar 2006
Location: Iceland*
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If picking good subordinates is not a function of Administration or Leadership, that would make Administration and Leadership skills possessed by good middle-managers, not actually be the supreme head of the organisation itself, who'd instead rely nearly on Psychology (Applied). Which seems odd. If you outclass the opposition that badly, in intelligence, organisation and battlefield command, I'd think that being only 20% of his TS would still leave you a comfortable margin of victory. Remember, the opposite Strategy rolls are only a part of the picture.
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Za uspiekh nashevo beznadiozhnovo diela! Last edited by Icelander; 07-24-2013 at 12:12 AM. |
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#6 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#7 |
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Join Date: Mar 2006
Location: Iceland*
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That does seem more in line with how GURPS usually stats managers, leaders and commanders.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#8 |
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Banned
Join Date: Oct 2007
Location: Europe
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Does that "vet" the potentials/applicants thoroughly, for problems and for complications?
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#9 |
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Banned
Join Date: Oct 2007
Location: Europe
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Just a stray thought I had, that may be helpful to Icelander:
One can try to define a formal system of tiers of an administrative hierarchy, each higher level having more power and therefore needing to be more trustworthy. To borrow a term from a famous UK comedy show, the higher the administrative level we're talking about, the more important t is that the applicant is "sound". I use mostly military terms, but of course it applies to all kinds of organizations. So: Minister General Captain Lieutenant Soldier Warrant Officer Minister is the highest level. You're essentially looking for someone to take responsibility for an entire area of endavour, e.g. All Military Matters, or All Public Health. General is nearly as high, that's a leader of a powerful organization or unit, with vast resources, typically commanding thousands of underlings. Captain and Lieutenanet are lower sub-divisions of the same. Soldier is the lowest level, the one who does the actual work, supervised by the higher ups. And of course of you're building a nation-state or leading a huge revolution, or whatever, then you'll be concerned with the higher levels, usually never further down than Captain, and let the leaders you've selected select their own underlings, whereas if you're operating on a much smaller scale, there'll probably be only 1-2 Captains, or perhaps none, and a dozen or so Lieutenants. Warrant Officer is the odd man out, in that it's a highly skilled individual who has little or no administrative power. A field engineer, for instance, or a physician. They'll often work under a Captain or General, and may in fact be in charge of underlings such as craftsmen or labourers or nurses, but their poltiical and economic power is very limited in nature. I'm not sure how useful that is. I see it as a "model of thought". |
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#10 | |
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Join Date: Mar 2006
Location: Iceland*
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Quote:
As such, Administration and Leadership are not the skills necessary for true counter-intelligence. For that, employ people with Accounting, Body Language, Current Affairs, Detect Lie, Interrogation, Intelligence Analysis, Psychology (Applied), Research, Shadowing and other skills.
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Za uspiekh nashevo beznadiozhnovo diela! |
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| Tags |
| low-tech, low-tech companion 2, organizations |
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