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Old 07-20-2013, 12:51 PM   #31
Sunrunners_Fire
 
Join Date: Mar 2010
Default Re: Low-Tech Kingdom Population Density?

Quote:
Originally Posted by Purple Haze View Post
I am thinking Malthus here, what keeps the population in check?
Short answer:

Monsters, and only being near-human.

Long answer:

A long time ago there was a war. Nasty thing it was. Some of the weapons from that time remain dangerous; one of those weapons was intended to decimate civilian targets, provide area/resource denial and generate disposable self-directing weapons by consuming the local ambient mana (itself a resource the designers wanted to deny their opponents). It, ah, was more successful than expected. Its' success was made even more unfortunate with the defeat and mass-slaughter of its' creators; everyone still alive, and their descendents, are all identified as enemies by these weapon systems.

And so when the local mana reaches the appropriate thresholds, monsters happen. This is a worldwide problem, mind. This particular kingdom has a very large monster problem due to the nature of their magics; their magics don't consume mana -- thereby monsters happen frighteningly often, in unpredictable patterns and at unpredictable locations. Good thing they have guns! (Heh.)

On top of the semi-regular deaths due to monstrous incursions, their reproductive strategy has been tampered with by their gods when they were placed at their present location. The details of which are complicated, but one can assume they have perfect meditation-based contraceptives available to their women that they must learn in order to become fertile in the first place. Sexual behavior is human-normal but fertility itself is a learned skill for both their men and their women. (... a religiously-mandated skill taught to everyone by the religious class as part of their welcome-to-adulthood rituals. Yes, this has caused problems before. Heh.)

Quote:
Originally Posted by Purple Haze View Post
Shouldn't there be hunger, conflict, outright warfare?
Hunger requires overpopulation, bad land management or bad skill/time allocation at the population level. Overpopulation isn't going to happen due to monsters and fertility concerns; the other two might but aren't intended to be occurring during the time period I'm concerned with. Conflict does occur, both among themselves and between them and the monsters. They've had three kingdom-wide civil wars over inheritance disputes, a handful of plagues, the occasional commoner rebellion, etc ... over the length of their history.

Quote:
Originally Posted by Purple Haze View Post
How long has this been going on? There must be a lot of resources being depleted. It is incredibly difficult to create a self-sustaining closed system.
Their history places them as being put there about 800 years ago. Resource depletion should likely be a concern, though it can be addressed through the player-floated idea of enchanted terraformers. I know I want them to have wants/needs they can't satisfy themselves in order to spur their acceptance of a trade route with everyone else once they've been discovered and the other kingdoms thereby discover firearms. (Not that the firearms use gunpowder, mind, but rather an alchemical binary explosive which requires mana-sensitive processes to create. Functions anywhere, but it'll only form under certain conditions that the other kingdoms aren't able to replicate; too many mages casting mana-consuming spells!)
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