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Old 07-19-2013, 04:27 AM   #23
Peter Knutsen
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Join Date: Oct 2007
Location: Europe
Default Re: Low-Tech Kingdom Population Density?

Quote:
Originally Posted by Polydamas View Post
Would it not be easier to give them more land area than to force the desired population into a fixed area? That also gives you an excuse for them to have all the key ores and minerals. A few thousand square miles of farmland is not much ... something like the arable parts of mainland Greece south of Thermopylae. More land is also more fun for adventuring purposes, since it introduces the possibility of travel, multiple polities and subcultures, isolated forts and villas, and so on.
But there needs to be wet roads for trade, either rivers (and navigable rivers) or else usable coasts. Otherwise moving stuff from place to place gets really expensive, as per GURPS Low-Tech.
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