Quote:
Originally Posted by PK
That sentence is saying that the GM shouldn't allow unrealistically broad Talents, not Talents with skills useful in combat. In other words, the GM shouldn't let players build a 15/level Talent that encompasses 25 different useful Ninja skills -- that's too good of a deal and makes no sense as an inherent talent.
Several existing Talents include combat skills; see GURPS Power-Ups 3: Talents for a complete list.
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Skill Talents as supernatural powers, e.g. as per the suggestions in GURPS Fantasy, ought to be able to range more widely.