Quote:
Originally Posted by Tzeentch
I'm really hard pressed to recommend Traveller for a hard sci-fi anything. At a bare minimum the setting is knee deep in assumptions about ubiquitous contragravity, artificial gravity, and reactionless drives.
GURPS Space is absolutely abysmal at providing game mechanics or advice that would be useful for the topic BTW.
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Well, artificial gravity would be kind of a deal breaker... It takes out one of things that would be quite important for a hard sci-fi crew.
GURPS space is mainly focussing on world creation, which is kind of useless in a campaign without FTL drives. I guess the life of the crews is too setting dependent to have a general sourcebook about it. It would have been cool to have a compendium similar to the low tech compendia (UT compendium I: Space technologies).