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Old 07-17-2013, 11:05 PM   #11
ericbsmith
 
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
Default Re: GURPS Spaceships Design Spreadsheet

Quote:
Originally Posted by apoc527 View Post
How difficult would it be to simply rename systems for a specific campaign setting? I am seriously pondering using GURPS to run a Star* Drive game n the next few years (yea, I have time!). The ability to make very large ships is critical (fortress ships are 4 km long, for example). I see that adding custom systems has already been requests, but I don't know if that will even be necessary for me. Thanks!
Some things can be renamed fairly easily, however for many items the name (or parts of the name) is used in formulas, so renaming them can seriously break things.

For best results I'd just get the design you want then take one of the outputs from the Output sheet then rename them from there.

Quote:
Originally Posted by DaltonS View Post
One more for the wishlist: a switch that would make manning certain habitats optional (that is no warning message). Why?
Along with Essential Fuel, this was something I added weeks ago. I really need to push the last update forward.
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