Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-16-2013, 07:31 AM   #9
Turhan's Bey Company
Aluminated
 
Turhan's Bey Company's Avatar
 
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
Default Re: Low-Tech Kingdom Population Density?

I'm late to the population density party, but there's an article in Pyramid #52 which covers land use and support of urban centers. You can use that to figure out population densities in a GURPS-friendly way.

I suspect you'd need a population of several millions, if not tens of millions, to do TL4. In addition to encompassing a great many craft industries, those industries imply a lot of specialized extraction and processing industries, which in turn imply the need to cover a lot of space and to be supported by a vastly larger population. Moreover, without a large and well-populated setting, some of the hallmarks of TL4 civilizations (elaborate architecture, various navigational developments) won't be practice, and since these are things which are generally transmitted by what amounts to oral tradition rather than by reference books, they'll vanish if they don't get used.
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs.

Buy my Warehouse 23 stuff, dammit!
Turhan's Bey Company is offline   Reply With Quote
 

Tags
low-tech, population density


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:19 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.