|
|
|
#11 | |
|
Join Date: Jul 2008
|
Quote:
Fatigue should be whatever you'd normally impose for long-term exercise of the ability. I think Powers has some discussion of that? No charge for short-term use.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
|
|
|
|
|
#12 | |
|
Banned
Join Date: Oct 2007
Location: Europe
|
Quote:
There may be IQ rolls in difficult-communication situations, i.e. if language is involved and one of the participants has less than Fluent. Again, the Telepathy/Psi Talent should add to the IQ roll for such purposes. It's the same as with the Shapechanging advantage. There's no roll to use it, so in order to make Talent still be useful, the RAW says to apply it to rolls such as Acting, during the use of the advantage. |
|
|
|
|
|
|
#13 | |||||
|
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
|
No, a bonus to skills that you are using via your TK. If the skill roll is being made to see how well you can control your TK (e.g., to swing a sword or throw something), you should add your PK Talent.
Quote:
Quote:
Quote:
Quote:
Quote:
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
|||||
|
|
|
|
|
#14 |
|
Join Date: Mar 2010
|
Adding "Absorptive Change (No Encumbrance), +5%" to the Alternate Form base advantage costs [0.75] and so a perk would be perfectly reasonable to retrofit AF with the enhancement. This'd allow them to absorb up to their basic lift in gear whenever they shift and then have it reappear unharmed when they shift back.
|
|
|
|
|
|
#15 |
|
Join Date: Sep 2007
|
|
|
|
|
|
|
#16 |
|
Join Date: Mar 2010
|
|
|
|
|
|
|
#17 |
|
Join Date: Nov 2009
Location: Oregon
|
Not at all. It's just that most pre-made Talents don't, and the GM is recommended to keep a close eye on those that do. But this is a Power Talent, not a regular one. Power Talents add to all skills rolls associated with their Power, including opposed rolls for Maledictions and to-hit rolls for Innate attacks.
|
|
|
|
|
|
#18 |
|
Join Date: Sep 2007
|
I was thinking of the last sentence under Talents. It says GMs "ought to forbid Ninja Talent or Weapon Talent." Rereading it, I guess it doesn't say Talents can't effect combat skills. I just got that impression.
|
|
|
|
|
|
#19 | |
|
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
|
Quote:
Several existing Talents include combat skills; see GURPS Power-Ups 3: Talents for a complete list.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
|
|
|
|
|
|
#20 |
|
Join Date: Sep 2004
Location: Canada
|
THe thing to remember with TK is it's utterly Non Newtonian. If you're thinking of TK "pushing against the ground" to lift you, you're "doing it wrong" - that's Newtons third law "When one body exerts a force on a second body, the second body simultaneously exerts a force equal in magnitude and opposite in direction to that of the first body."
The Third Law doesn't apply to TK at all - there is no first body to exert force upon you (the second body), or upon anything else. Your TK is a disembodied force in the most literal sense and requires no mass to act with. If you dislike that (and it's a little brain-hurty-impossible so I can understand that) it might be easier to visualize the TK itself as the first body - it has some unstated invisible unmeasurable mass that is probably proportional to it's ST rating, and it exerts force through the "normal" methods but cannot be detected or interacted with by any means other than using anti-powers to "unhappen" it entirely. That's also pretty impossible, so it comes down to which makes your brain hurt less. I strongly recommend against the "TK applies force between two perfectly normal objects" model to get its effects, because creative players can use that to affect twice as many targets with the effect.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
|
|
|
![]() |
| Tags |
| lycanthrope, monster hunters, psionics |
| Thread Tools | |
| Display Modes | |
|
|